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Martian Gothic : ウィキペディア英語版
Martian Gothic: Unification

''Martian Gothic: Unification'' (also known as just ''Martian Gothic'') is a survival horror video game developed by Creative Reality for Microsoft Windows and Coyote Developments for the PlayStation and published by TalonSoft for Microsoft Windows and Take-Two Interactive for the PlayStation. The PlayStation version was one of a number of "budget titles" released near the end of the system's lifespan.
== Gameplay ==
A unique feature of this game is that if any of the characters meet face-to-face, they are lost. Because the characters cannot meet face-to-face, they can trade items using a system of "Vac Tubes," which can transport four items to other Vac Tubes at a time. When the player needs to leave an item behind, they may do so by leaving the relevant item into various hatches, which can hold between four and six items. Using the hatches may leave the player confused about where they left the item, but the player can use any in-game computer to bring up a list of the contents of every hatch, including ones that have not been accessed yet. In order for the character to unravel the events before their arrival, they may search dead bodies for letters or micro-recorders which may contain information about the character, plot, passwords, and the method in which they might have died. Many recordings have been stored on some of the base's computers, which also contain information about the person or the storyline, to provide information that can further the player's progress through the game setting.
Another unique feature of the game is the fact that the zombie enemies, known as Non-Dead, cannot be permanently killed. Shooting an enemy enough times will incapacitate it temporarily, but it will reanimate if the player re-enters the area later and comes too close to the enemy's fallen body.
In terms of player control, ''Martian Gothic'' is very similar to the early ''Resident Evil'' game titles. The Vac Tubes function the same way as Item Boxes, and the control of the characters and the camera angles are almost identical (often called the 'Character Turret' or 'Tank' system of control).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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